Video Games: DIY Video Games
Learn all about the process of designing video games yourself.

There are 13 items | Showing 1 to 13

Half-Life 2 Mods for Dummies by Guilfoyle, Erik
Notes: Learn how to build your own levels and customized weapons for Half-Life 2, and then share your creations with players online.
ISBN: 0470096314
Publisher: Wiley
Published: 2006
Pages: 334
Callnumber: 793.932 H138G
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Beginning Illustration and Storyboarding for Games by Pardew, Les
Notes: Walks you through the process involved in creating game concept art with detailed examples.
ISBN: 1598630423
Publisher: Thomson Course Technology
Published: 2005
Pages: 276
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Beginning Game Graphics by Evry, Harry J.
Notes: Step-by-step instructions teach you basic modeling techniques to more advanced methods. This book shares insights that can improve your game demos and make your designs stand out.
ISBN: 1598630520
Publisher: Thomson Course Technology
Published: 2005
Pages: 379
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Game Art for Teens by Pardew, Les
Notes: Step-by-step instruction in creating 2D and 3D art for games. Chapter projects demonstrate how game art is created and then are followed by examples to help clarify each concept.
ISBN: 1592004598
Publisher: Thomson Course Technology
Published: 2005
Pages: 288
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Creating Music and Sound for Games by Childs, G.W.
Notes: An insider's look into how music and sound play an important role in video game production, as well as tips for breaking into the sound design business.
ISBN: 1598633015
Publisher: Thomson Course Technology
Published: 2007
Pages: 293
Callnumber: 789.99 C437C
Game Programming : The L Line : The Express Line to Learning by Harris, Andrew
Notes: Teaches the concepts of object-oriented programming for game design using Python. Create text-based games, racing games, arcade games, and more.
ISBN: 0470068221
Publisher: Wiley
Published: 2007
Pages: 570
Callnumber: 794.8 H24G
Quake 4 Mods for Dummies by Guilfoyle, Erik
Notes: Learn how to build your own single and multi-player levels, create new weapons, and share your mods.
ISBN: 0470037466
Publisher: Wiley
Published: 2006
Pages: 388
Callnumber: 794.8 G945Q
Macromedia Flash Professional 8 Game Graphics by Firebaugh, Robert
Notes: Written by a game designer who uses real-world game examples to teach the process for creating Flash game art.
ISBN: 1584504838
Publisher: Charles River Media
Published: 2007
Pages: 311
Callnumber: 006.696 F615FIR
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Beginning Flash Game Programming for Dummies by Harris, Andrew
Notes: Learn how to create five different games with no previous game design experience.
ISBN: 0764589628
Publisher: Wiley
Published: 2006
Pages: 392
Callnumber: 006.696 F615H
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Game Design : Theory & Practice by Rouse, Richard
Notes: An intermediate to advanced level guide to computer game design that covers topics important to creating the gameplay that can make your creation more interesting to players.
ISBN: 1417540001
Publisher: Wordware
Published: 2005
Pages: 500
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Beginning Game Programming by Harbour, Jonathan S.
Notes: Everything you need to know to write 2D and 3D games using Windows and DirectX.
ISBN: 1592005861
Publisher: Thomson/Course Technology
Published: 2005
Pages: 337
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3D Game Animation for Dummies by Singer, Dorothy G.
Notes: This guide reviews everything you need to know about 3D game animation, storyboarding, creating scenery, and more.
ISBN: 0764587897
Publisher: Wiley
Published: 2005
Pages: 377
Callnumber: 793.9326 M941T
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3D Game Programming All in One by Finney, Kenneth C.
Notes: Covers each step required to make a fully featured game, as well as opportunities in the gaming industry.
ISBN: 1592005632
Publisher: Thomson/Course Technology
Published: 2004
Pages: 812